Going Merry Diagram Whole-Ship Crosssection
- Status
- pending
- Seeded
- Ch. 99
- Technique
- paratext-installship-architecture-tell
Status: pending · Technique: paratext-install, ship-architecture-tell
The seed
Why this matters
Third installment of the ship-tour paratext series:
- Ch. 91 — location-map
- Ch. 92 — lounge/galley/bridge
- Ch. 96 — gun-deck-and-anchor-storage
- Ch. 99 — whole-ship cross-section
Load-bearing details:
- No ship’s wheel — tiller-steering. Forward-canonical vulnerability — every later attack on the tiller-room re-keys to this Ch. 99 architectural-tell (Enies Lobby tiller defense, etc.)
- Fireproof brick wall in the galley — pre-loads later fire-attack-survival beats
- 4LDK — Japanese real-estate terminology applied to a pirate ship (4 rooms + lounge/dining/kitchen)
- Nami’s tangerine grove deck-position above the women’s quarters
- Two Jolly Roger design variants in the corner (iconic skull-with-straw-hat + an alternate)
The cross-section is the most architecturally complete on-page rendering of the Going Merry in the East Blue saga. Pre-loads later combat-vulnerability beats, the Enies Lobby Merry-as-character arc, and the Going-Merry-funeral arc.